How to use Genie 4

A repeatable workflow: four prompt elements, one steering discipline, and the mistakes that cost the most consistency.
Works today with world and video models, and transfers to Genie 4.

The four elements of a world prompt

Most weak prompts describe only scenery. A world model needs something to simulate, which means motion, sound, and a possible interaction.

  • Place — Surface, lighting, weather, time of day.
  • Motion — Camera behaviour and what changes during the session.
  • Sound — Ambience and dialogue — Genie 4 generates both natively.
  • Interaction — What a viewer could do here: open, lift, cross, climb.

If you only have time for one improvement, add motion. A static description gives the model nothing to predict.

The workflow

Five steps, in order

Each step is small on purpose. Big prompts drift; small prompts compose.

1

Place

One sentence on surface, light, and weather. This becomes the anchor you refer back to later.

2

Motion

State the camera move and the pace. "Drifting forward at walking speed" is more useful than "cinematic".

3

Sound

Name two or three sounds. Ambience plus one specific detail reads better than a list of ten.

4

Interaction

Describe what is possible in the space. This is what the agent loop plans against when you intervene.

5

Steer

Change one thing at a time, and change it late. Early edits compound drift.

Prompt templates

Fill in the brackets, or copy a complete example and adapt it.

The base template

Four slots, one sentence each.

[Place and surface], [lighting and weather], camera [movement] at [pace]. Audio: [ambience] plus [one specific sound]. A viewer here could [interaction].

Natural environment

Emphasise materials and slow motion.

[Landscape type] under [weather] at [time of day], [surface detail] catching the light, camera [orbiting/drifting/tracking] at [pace]. Audio: [wind/water/insects] plus [one distinctive sound].

Built environment

Emphasise structure and light sources.

[Interior or street type] with [architectural detail], lit by [light sources], camera moving [direction] at [pace]. Audio: [room tone or traffic] plus [mechanical detail]. A viewer could [interaction].

Character-led scene

Emphasise dialogue and reaction.

A [character description] in [setting], doing [action], camera [framing and movement]. Audio: [ambience], and the character says [line]. They react to [stimulus].

Coastal cliff, golden hour

Complete, tested structure.

A windswept coastal cliff at golden hour, tall grass bending in gusts, ocean swell breaking far below, camera slowly orbiting the headland at a steady pace. Audio: surf and wind, plus gulls calling. A viewer could walk toward the edge.

Night market aisle

Complete, with dialogue.

A narrow night market aisle under strings of bulbs, steam rising from food stalls, camera tracking forward at shoulder height. Audio: overlapping voices and sizzling oil, and a vendor calls out an order. A viewer could step up to a stall.

Archive room

Complete, quiet and static.

A dim archive room lined with paper files, one desk lamp, dust drifting in the air, camera slowly pushing toward a single open folder. Audio: quiet page turns and a clock ticking. A viewer could lift a document out.

Orbital station deck

Complete, with a character.

The interior of a slowly rotating orbital station, sunlight sweeping across the deck every few seconds, a crew member floats past and greets the camera, camera holding steady. Audio: low life-support hum and the click of a handrail.

Six mistakes that cost consistency

Each of these maps to a documented characteristic of the model, not to prompt superstition.

Describing a still, not a world

With no motion, there is nothing to simulate and nothing to steer. Add a camera move and one thing that changes.

Stacking too many edits

Google reports drift after many edits. Make fewer, bigger changes rather than a stream of small ones.

Editing early

An intervention near the start compounds through the whole session. If you know a change is coming, put it in the initial prompt.

Expecting text to render

Signage and labels are unreliable unless explicitly prompted. Do not design a scene around readable text.

Assuming geographic accuracy

Real places are not reproduced precisely. If exact layout matters, do not rely on this.

Trusting complex physics

Ordinary interactions hold up better than unusual ones. Test before you build a workflow on a specific interaction.

Workflow questions

Practical details on prompting and steering.







Practise with a real composer

The prompt composer appends your framing and length choices automatically, so you can focus on the description.